#import "FourSidedPolygon.h"


@implementation FourSidedPolygon

- init
{	
	[super init];
	vertex[0].y = 0.0;
	vertex[1].y = 0.0;
	vertex[2].y = 0.0;
	vertex[3].y = 0.0;
	
	normal1.x = 0.0;
	normal1.y = 1.0;
	normal1.z = 0.0;
	normal2.x = 0.0;
	normal2.y = 1.0;
	normal2.z = 0.0;
	return self;
}

@end
